Destiny 2 Titan Exotic Weapons Again
Destiny ii - All Exotic Titan Armor
Scan all the Exotic Titan armor in Destiny 2 and choose the best piece for your build.
As Bungie releases more content for Destiny 2, the conversation about which slice of exotic armor to put on becomes more complicated. What might take been an easy choice when the game launched will need some thought. What activity yous're in, what bracket you're using, and what modifiers might be preset are all necessary considerations, which is why nosotros've accumulated a complete listing of exotic Titan armor in Destiny ii and provided details and communication on when to wear it.
Last updated on March 1, 2022.
List of Exotic Titan Armor in Destiny two
Utilise the links below to jump to specific Destiny ii exotic Titan armor listings to larn more near each piece'due south type, trait, and intrinsic perk.
All Exotic Titan armor | |||
---|---|---|---|
Helmets | Gauntlets | Chest | Legs |
An Insurmountable Skullfort | ACD/0 Feedback Fence | Crest of Blastoff Lupi | Lion Rampant |
Mask of the Tranquility 1 | Doom Fang Pauldron | Actium State of war Rig | Peacekeepers |
Khepri's Horn | Synthoceps | Hallowfire Heart | Dunemarchers |
Helm of Saint-fourteen | Aeon Safety | Armamentarium | Mk. 44 Stand Asides |
Eternal Warrior | Ashen Wake | Center of Inmost Low-cal | Antaeus Wards |
One-Eyed Mask | Wormgod Caress | Severance Enclosure | Peregrine Greaves |
Precious Scars | Ursa Furiosa | Curiass of the Falling Star | Phoenix Cradle |
Loreley Splendor Helm | Stronghold | Hoarfrost-Z | The Path of Burning Steps |
Citan's Ramparts | |||
Icefall Pall | |||
No Backup Plans |
For more data near other exotic armor in Destiny 2, be sure to cheque out our guide to all Exotic Warlock armor as well as our guide to all Exotic Hunter armor.
An Insurmountable Skullfort

Blazon: Helmet
Intrinsic Perk: Transfusion Matrix - Kills with Arc melee abilities trigger health regeneration and restore melee energy.
Practiced or Bad: I don't really see the big sell here, and I've used this helmet a off-white corporeality. Once once again, the do good depends on you using your melee ability. I suppose it's dandy if you're getting overwhelmed and you lot kill an enemy by punching them, initiating health regeneration when you're in a bad spot, only still non my favorite.
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Mask of the Quiet Ane

Type: Helmet
Intrinsic Perk: Dreaded Visage - Grants power energy when you're damaged. When critically wounded, regain maximum health on kills.
Adept or Bad: Good. Whatever time you take damage you lot are getting melee, grenade, and class ability energy. Yous don't have to be using the Watch subclass for this. Of course, using the Sentinel subclass means that you can chain the benefits of this Exotic helmet together. Accept impairment and you get your ability energy. Get an ability kill and you repair the damage. Bully cycle of events there if you piece of work it correctly.
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Khepri'south Horn

Blazon: Helmet
Intrinsic Perk: Solar Rampart - Solar harm kills recharge your Barricade, which unleashes a blast of Solar energy when summoned.
Good or Bad: Information technology's okay. Solar damage kills can be weapons or abilities, so that's good. The chief selling point is getting your battlement back chop-chop, so any state of affairs where you benefit from frequent Rally Barricades, such equally a dominate fight where instantly reloading a rocket launcher is benign. The blast of Solar energy is cool, but information technology's never been a game changer for me.
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Captain of Saint-14

Type: Helmet
Intrinsic Perk: Starless Nighttime - Enemies that enter Ward of Dawn are blinded, while allies that pass through proceeds an overshield. Guarding with Picket Shield blinds nearby enemies.
Good or Bad: This Exotic helmet is only useful for Scout Titans, so already information technology'due south no good for two of the three subclasses, which is fine. It's situational. Now that information technology too provides an overshield, it makes the Ward a fantatic option for dominate DPS phases.
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Eternal Warrior

Type: Helmet
Intrinsic Perk: Resolute - Gain an overshield when activating Fists of Havoc.
Good or Bad: Closer to bad than good for several reasons, ane of which is how ugly it is. Seriously, though, information technology'southward only useful to Striker Titans and merely when they bandage their Fist of Havoc Super ability. This means y'all get usefulness from it in one case or twice during each round of PvP, and every few minutes in PvE. If you're dying a lot when you cast Fist of Havoc, this could help y'all solve that problem, but y'all could besides solve that problem past making a few tweaks to the fashion you play.
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1-Eyed Mask

Type: Helmet
Intrinsic Perk: Vengeance - Highlights the target who dares to damage you. Track downwards and destroy them for an overshield.
Good or Bad: Good. You know how in movies when someone is about to go beat up and they say, "You ameliorate kill me"? This helmet is the embodiment of that statement. If someone damages y'all in Crucible while you're wearing this helmet, they better kill y'all, because you will exist able to see them, wherever they are on the map. What's more, if you can rails them down, and kill them, you lot proceeds an overshield. This means, if you win a i-on-one duel, you're about to become even stronger.
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Precious Scars

Type: Helmet
Intrinsic Perk: Kintsugi - Final blows from weapons with a damage type matching your subclass free energy create a burst of healing around you. Subsequently reviving or being revived, you gain an aura that provides overshields to you lot and nearby allies.
Skillful or Bad: At that place'south some skillful to be found using Precious Scars, specifically in end-game content where death is inevitable and you want as much protection upon beingness revived as possible. This might assistance you out in Grandmaster Nightfalls or even Trials of Osiris if yous're torso is being camped. Still, there are other, more highly-seasoned Exotics out in that location.
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Loreley Splendor Helm

Type: Helmet
Intrinsic Perk: Cauterizing Flame - When yous take Sun Warrior, your Sunspots heal you. When you are critically wounded, create a Sunspot at your location.
Good or Bad: This is definitely a worthy Exotic to use, particularly in hard content. Whenever you get hit quite difficult, you'll drop a Sunspot, which now heals yous.
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ACD/0 Feedback Debate

Type: Gauntlets
Intrinsic Perk: Fury Conductors - Melee hits build free energy. Being struck by a melee assault reduces incoming damage and unleashes the energy in a devastating explosion.
Adept or Bad: You've got to melee things to build energy, and so depend on something striking you with their melee, which will and then release the built-up energy in a huge explosion. That'due south a lot of criteria to meet to make these gauntlets useful. I'd blow these up for the extra Legendary Shards until such a time that they receive a vitrify from Bungie to become relevant again.
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Doom Fang Pauldron

Blazon: Gauntlets
Intrinsic Perk: Horns of Doom - Void melee kills requite Super free energy. While Sentinel Shield is agile, melee kills recharge Shield Throw, which extends your Super on hits.
Skillful or Bad: In their current land, when paired with a Sentinel Titan, this is probably ane of the all-time Exotics in the game.
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Synthoceps

Blazon: Gauntlets
Intrinsic Perk: Biotic Enhancements - Increased melee lunge range. Improved melee and Super damage when yous're surrounded.
Proficient or Bad: Bang-up. The Synthoceps are all about increasing the effectiveness and impairment of your melee. To beginning, your melee range is increased from 5m to 7m just by wearing them, which means y'all tin can melee long earlier yous'd remember to. Secondly, when surrounded, your melee damage increases from xc to 180 impairment, which is double. This is all without because the increased super damage while surrounded. Thanks to CoS Gaming for the detailed information.
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Aeon Safe

Type: Gauntlets
Intrinsic Perk: Choose one of three mods (can exist changed at whatever time):
Sect of Force - Rapid precision hits with a weapon temporarily increase your reload speed and weapon swap speed. When yous stun a Champion or defeat a boss/miniboss, your nearby fireteam members proceeds a flare-up of grenade and melee free energy. Aeon Cult allies who do not accept the Sect of Forcefulness role equipped besides proceeds a outburst of Super energy.
Sect of Insight - Successive precision weapon takedowns have a take a chance to drop an Orb of Power for your allies. When y'all utilize a finisher on an Aristocracy, you generate Special ammo for your fireteam; when y'all employ a finisher on a boss or miniboss, you generate Heavy ammo for your fireteam. Nearby Aeon Cult allies who do non have Sect of Insight role equipped besides gain a bonust o weapon impairment for a brusk time.
Sect of Vigor - Gain class ability energy as your allies die. Gain full class ability energy when you resurrect an ally. When you cast your Super, nearby allies gain an instant burst of healing. Aeon Cult allies who do non have the Sect of Vigor part equipped also proceeds an overshield.
Good or Bad: The decision to modify Aeon armor pieces to accept 3 mods that can be cycled between, which grant impressive boons to your allies and other Aeon Cult users makes these gauntlets actually quite appealing.
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Cadaverous Wake

Type: Gauntlets
Intrinsic Perk: Bring the Heat - Fusion grenades now explode on impact and gain increased throw speed. Final blows with Fusion Grenades grant grenage energy.
Adept or Bad: Simply useful to the Sunbreaker Titan, and even so, you don't appear to become a damage buff on the Fusion grenades, they just travel faster and explode on impact. I don't see how anyone would find a value here that outweighs the Armamentarium.
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Wormgod Cuddle

Type: Gauntlets
Intrinsic Perk: Burning Fists - Melee kills increase melee harm for a period of time. Boosted kills extend duration and increase effects.
Good or Bad: They're fine in PvE, but useless in PvP. The unabridged indicate of the exotic is to get melee kills, which volition increase your melee impairment for a time, allowing you to get more kills. Melee kills are unreliable at all-time in the Crucible. Even if yous get the first level of the buff, it's probably not plenty to one-shot some other histrion. In PvE, nonetheless, killing a few low-level enemies tin can apply a pregnant damage buff that could be used to melee an enemy with more health. Could come in handy.
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Ursa Furiosa

Type: Gauntlet
Intrinsic Perk: Ursine Guard - Motility faster while guarding when Sentinel Shield is agile. Guarded damage converts to Super energy when the Super ends
Good or Bad: Proficient. Betwixt you lot and me, this is currently one of the nearly powerful Titan Exotic armor pieces in the game. For every bit of damage blocked by the new Titan shield, you will be receiving a bit more than Super back when the Super ends. Rinse and repeat. Almost literally space Supers.
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Stronghold

Blazon: Gauntlets
Intrinsic Perk: Clenched Fist - Maximizes Baby-sit stats on equipped Swords. Shots blocked immediately afterward guarding volition heal you.
Proficient or Bad: Right at present, no i is wanting to guard with a Sword. Shard these and keep them in your Collections until such a time as guarding becomes more important and when that happens, Swords will likely be out of vogue anyway.
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Citan's Ramparts

Blazon: Gauntlets
Intrinsic Perk: Attack Barricade - Yous and your allies can shoot through your Towering Battlement, which has reduced wellness and duration.
Good or Bad: Being able to shoot through the Assault Barricade is a great boon, however, the reduced health and duration is a major disadvantage.
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Icefall Pall

Blazon: Gauntlets
Intrinsic Perk: Glacial Guard - Replaces your Barricade power with a personal overshield. When you activate your Barricade, y'all create a burst around yourself that slows combatants. While you have the overshield, y'all are slowed and Barricade does not recharge.
Adept or Bad: Surprisingly expert, despite the slight negative of being slowed. This will save yous in a pinch, ensuring y'all don't die to something in the heat of battle.
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No Fill-in Plans

Blazon: Gauntlets
Intrinsic Perk: Force Multiplier - When you accept total melee energy, Shotgun last blows activate your Defensive Strike and consume your melee energy. Shotgun last blows also give you melee energy.
Skillful or Bad: Fairly decent, in the correct build. The focus on Shotgun use really limits your weapon pick only it's also quite effective and keeping your melee charged.
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Crest of Blastoff Lupi

Type: Chest Armor
Intrinsic Perk: Survival Well - Generates an boosted Orb of Ability from Supers and a healing pulse when Barricade is activated.
Good or Bad: Useful in controllable and predictable ways, which is good. You know what you're getting, even if it isn't great. Four orbs of light generated from your super ability would now exist five, and the idea that you get a healing pulse when using a battlement makes a lot of sense, because Titans tend to use their battlement when damage is incoming, which is the ideal time to heal.
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Actium State of war Rig

Type: Chest Armor
Intrinsic Perk: Machine-Loading Link - Steadily reloads a portion of your equipped Automobile Rifle'south or Machine Gun's mag from reserves.
Adept or Bad: Skillful. I employ this a lot for the Calus fight when playing the through the original Leviathan raid in Destiny ii. This works well for shooting skulls, and it's great for maintaining damage on Calus if you lot run low on heavy ammo, which is almost certainly going to be the case. Whatsoever fourth dimension you'd prefer not to reload, consider the Actium War Rig for the task.
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Hallowfire Heart

Blazon: Breast Armor
Intrinsic Perk: Sunfire Furnace - Improves the recharge rate of your Solar abilities. Greatly improves recharge rate while your Super is charged.
Practiced or Bad: Nah. You must accept your Hammer of Sol super ability fully charged for this exotic to work its magic. Even so, the benefits but aren't at that place compared to other exotic armor pieces. You might notice a situation where weekly modifiers brand this useful, only I can't call back of whatever of the top of my head.
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Armamentarium

Type: Chest Armor
Intrinsic Perk: And Another Matter - Proceeds an additional grenade charge.
Good or Bad: Astounding. You know an Exotic is good when it doesn't need a big paragraph to draw its intrinsic perk. The Armamentarium gives you an additional grenade, and Bungie knew that was enough to brand information technology bully. The only negative is that when wearing this with my Striker Titan and using the Code of the Earthshaker tree, it was useless. I already accept a 2nd grenade charge, so this exotic is best enjoyed by the Scout and Sunbreaker.
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Heart of Inmost Low-cal

Type: Chest
Intrinsic Perk: Overflowing Lite - Using an ability (grenade, melee, or Barricade) empowers the other ii abilities. Empowered means abilities accept faster regen, melees and grenades do more impairment, and Barricades have more hit points.
Skilful or Bad: Good. If you enjoy using Titan abilities, this is the Exotic for you. Sync this Exotic upwards with a Super and y'all'll have grenades and melees for days. Seriously, one of the best Titan Exotics out at that place.
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Severance Enclosure

Blazon: Chest
Intrinsic Perk: Spheromatik Trigger - Powered melee concluding blows unleash a dissentious explosion. Finishers and final blows confronting more powerful targets increase the radius and damage of the explosion.
Good or Bad: This chest slice is quite valuable for the player that's looking for even more area-of-consequence damage. Killing an enemy with a charged melee or finisher means a prissy explosion effectually you, helping with add clear.
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Curiass of the Falling Star

Blazon: Breast
Intrinsic Perk: Glorious Accuse - Greatly increases your Thundercrash touch harm. Gain an overshield that lasts longer the farther you travel before striking a target.
Expert or Bad: Not bad. This thing significantly increases the damage of Thundercrash, ensuring that Titans tin bargain a considerable amount of damage to bosses. This is especially true during Season of the Splicer.
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Hoarfrost-Z

Blazon: Chest
Intrinsic Perk: Glacial Fortification - When using Stasis subclass, your Barricade bcomes a wall of Stasis crystals that slows nearby targets when created. Standing behind this barricade volition grant you and your allies increased weapon reload speed, stability, and range.
Good or Bad: Non a bad selection for those Stasis builds that might desire to mix things upwards. Nonetheless, at that place are likely some other options that will appeal more than to those focusing on crystal generation.
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Lion Rampant

Type: Leg Armor
Intrinsic Perk: Bound Jets - Provides boosted aerial maneuverability and enables accurate hipfire while you're in the air during Elevator.
Expert or Bad: Good for highly skilled players who want to have some fun in PvP. Because there is a bump to hip fire accuracy, they work fifty-fifty better when paired with a weapon that provides the same benefits. In PvP, players volition often accept a difficult time tracking players who use height to their advantage, especially when you jump earlier they come around a corner, and the Lion Rampant can make for some fun plays if used correctly.
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Peacekeepers

Blazon: Leg Armor
Intrinsic Perk:Mecha Holster - Reloads stowed Submachine Guns and allows you to ready them instantly. Improves your handling with SMGs and your movement while wielding ane.
Good or Bad:The Peacekeepers are a dead-average pair of boots that cannibalise having an Exotic in another slot. The only advantage these boots offer is the ability to reload a stowed SMG (which aren't actually vogue at the moment unless a Raid Lair has Prestige style that requires SMGs) while also instantly readying the SMG - again, not very useful. Just option these up to consummate a drove, otherwise, equip something different.
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Dunemarchers

Blazon: Leg Armor
Intrinsic Perk: Linear Actuators - Increases sprint speed. Sprinting builds upward a static charge. After melee-attacking an enemy, that accuse will chain harm to nearby enemies.
Good or Bad: The fact that the Dunemarchers increment sprint speed is the principal selling bespeak for me, but I tend to value mobility over other benefits. I've used them a lot and the damage chaining from melee attacks is cool, just players at full health in PvP are going to survive it, and your primary PvE strategy isn't likely to be running melee attacks. Could detect some situational use, merely unlikely that y'all'll employ these as your chief Titan exotic.
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MK. 44 Stand Asides

Type: Leg Armor
Intrinsic Perk: Seriously, Watch Out - Grants an overshield when sprinting at total health with Seismic Strike, Hammer Strike, or Shield Bash equipped and charged. Hits with these abilities recharge a portion of your melee free energy.
Good or Bad: I'm non a fan. To go the overshield y'all must exist at total health and sprinting, so it'south going to be problematic in PvP right away. Melee hits in PvP tend non to be i-shot kills, so the idea of sprinting around the map looking to deliver a melee hit is featherbrained. The major benefit is the cooldown for scoring hits with your melee. A normal melee cooldown is near 60 seconds, and this cuts that in half. Once again, that isn't much help in PvP where a melee striking often won't score you a kill.
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Antaeus Wards

Type: Boots
Intrinsic Perk: Reflective Vents - Improved slide. Sliding after sprinting for a curt time reflects incoming projectiles.
Skillful or Bad: Proficient. This can exist used to hilarious result in both Cruclble and PVE content. Improved sliding ways sliding further, and whatsoever projectiles that hit you lot while sliding will be deflected. Laugh every bit your enemies die to their own rocket later on information technology's deflected off of your boots.
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Peregrine Greaves

Type: Boots
Intrinsic Perk: Peregrine Strike - All shoulder charge abilities (Seismic Strike, Hammer Strike, or Shield Bash) deal bonus impairment when activated in the air.
Good or Bad: Back in Destiny, Peregrine Greaves dominated enemies on specific fire weaks when there was bonus in-air damage. The aforementioned might still be truthful for Destiny ii, but the likelihood of you lot being able to have advantage of this in a Nightfall: The Ordeal is low. Probably opt for something else.
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Phoenix Cradle

Type: Boots
Intrinsic Perk: Beacon of Empowerment - Lord's day Warrior lasts twice as long. Allies who pass through your Sunsports are granted Sunday Warrior.
Good or Bad: The Phoenix Cradles are definitely worth because for those playing in a Fireteam. Being able to increase your allies' damage, Super duration, and ability recharge is first-class, especially during raid harm phases.
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The Path of Called-for Steps

Blazon: Boots
Intrinsic Perk: Firewalker - Solar terminal blows periodically grant you an escalating bonus to weapon damage. You are harder to slow or freeze with Stasis, and when you intermission out, you take no damage from doing and so, creating a burst of Solar free energy around yourself.
Expert or Bad: Good. These will ensure Stasis isn't every bit constructive against you in Crucible, which removes ane of the game'south biggest headaches at the moment. Plus, the bonus to weapon harm is rather overnice and piece of cake to proc.
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That's it for all of the exotic Titan armor in Destiny ii. For more information most other exotic armor, be sure to check out our guide to all Exotic Warlock armor besides as our guide to all Exotic Hunter armor. In that location will be more to collect and try out once Destiny 2 launches its Forsaken DLC this September 4, merely until then, these are all of the options for Titans. You tin check out our other content past visiting our Destiny 2 complete strategy guide.
Source: https://www.shacknews.com/article/106368/destiny-2-all-exotic-titan-armor
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